30KLIKESLargest listed reward; confirm the live 25-reroll result.
Choose a student, explore an elite-school campus, train, socialize, and fight through a shared Roblox experience.
This independent Roblox wiki turns confirmed controls, places, workouts, codes, customization choices, class observations, and student-phone functions into direct player decisions. Players looking for the official experience should use the Roblox action below. Begin with the first-session route, then use one focused section for the obstacle in front of you. Exact values, odds, thresholds, and update claims stay out unless the current-game material supports them.
Unofficial fan resource; not affiliated with Roblox, Breakout505, or the development team.
Nine distinct article routes are derived from real MDX dates after the four featured choices are excluded. These are site review dates, not claims about a game patch.

Build a Shigaku campus loop through classes, gym training, basketball, drums, and combat without assuming unsupported rewards.

Find confirmed Shigaku campus locations and connect classrooms, gym, basketball courts, and music room to their activities.

Use Ctrl to open the Shigaku student phone, navigate its observed options, and diagnose missing input feedback on keyboard.

Understand Shigaku direct messages and contacts while keeping undocumented apps and changing Menu contents outside the claim.

Open the Shigaku Docomo phone with Ctrl and use the observed Messages, Menu, and Contacts options for campus communication.

Choose between observed Shigaku basketball and archery activities while treating controls, rewards, and exact access as live checks.

Use Class D as Shigaku's observed baseline and distinguish visible class information from unsupported point formulas or ladder charts.

Track Shigaku class progression from the observed Class D start without inventing higher ranks, thresholds, or locked-class rules.

Test Shigaku class-point claims one activity at a time and record only visible class feedback when no verified source amount exists.
Four evergreen reading choices cover onboarding, gym results, reroll discipline, and campus orientation. Each one answers a different player need and links to an independently useful article.

Start Shigaku with a student slot, Student Handbook, campus orientation, essential controls, and a low-risk first-session plan.

Match Shigaku treadmill, bench press, deadlift, and dumbbell workouts to observed stamina or health results in the campus gym.

Understand where Shigaku rerolls may apply, set a stopping rule, and protect a reserve when costs and odds are not established.

Navigate from the main school building to classrooms, gym, courts, music room, and roof using purpose-based landmarks.
Choose a student, select ATTEND, and use the main school building as the return landmark. Read the Student Handbook first: T equips a fighting style, Ctrl opens the phone, C carries, G grips, and K opens emotes. Visit one useful destination, then preserve code rewards until a specific reroll goal is defined. Before moving on, confirm that the phone opens, the selected destination responds, and each control produces the expected interface; these checks make the next guide choice deliberate. Repeat one successful check before changing your immediate goal.
First-session outcome Recognize the main building, confirm the controls and phone, find one destination, and spend no aimless rerolls.
Already completed part of the route?Skip a verified action, but keep its observable check; knowing a key is not proof that its interface works.
For a new student slot.
For unconfirmed inputs.
For players wandering without a task.
For reported code rewards.
Pair every test with a visible result; diagnose missing feedback before repeating.
Open Beginner GuideUse the full first-session checklist and control table.Seven codes were reported active on September 27, 2026. Copy one exact string, redeem it through Menu, Settings, and Codes, and let the live response decide its current status.
30KLIKESLargest listed reward; confirm the live 25-reroll result.
JUSTTHESTARTCopy this compact string and verify the 10-reroll response.
SORRY4DELAYTHATSONUSPaste the long string, then read the 15-reroll result.
MOREMOREMORECheck this dated 5-reroll report in the live menu.
MYBADFIXESOTWPreserve the letters and verify the reported 5 rerolls.
1KLIKESANDDELAYSORRYCopy without spaces and confirm the reported 10 rerolls.
RELEASETHANKYOUUse the live response to confirm the reported 5 rerolls.
This editorial ranking compares four observed gym stations by distinct stat coverage, visible feedback, and redundancy. Treadmill is the only observed stamina choice; deadlift, bench press, and dumbbells produce health. The order does not claim different numeric gains.
See every retained gym and stat guide.
Stations are ordered by distinct decision value, not unsourced speed, gains, costs, or multipliers.
Keep it when feedback confirms stamina; switch for health.
Use it for health when the timing interaction is repeatable.
Use it when its prompts are clearer; no weaker gain is claimed.
Choose it for a usable health route; C means redundant coverage.
Editorial S/A/B/C grades measure first-session decision coverage only and are not official balance ratings.
Begin with what is actually observed: Karate and Boxing exist in current-game footage, while rerolls can change fighting-related options. That is enough to build a careful test, but not enough to publish a full roster, official rarity table, damage chart, or permanent best-style claim. Keep the same opponent, connection conditions, and practice goal when comparing options so a difference in circumstances does not masquerade as a style difference.
Review the observed roster and reroll boundaries in a focused guide.
This compares usable evidence, not official power tiers.
| Boxing | Boxing is an observed style, which establishes that it exists but does not establish an official rank, exact perks, or relative damage. | Use the same practice target and success condition chosen for Karate, then compare whether your inputs and positioning feel more repeatable rather than comparing different encounters. | Prefer it only when the controlled comparison produces a clearer result for your play; absence of a sourced perk list is not a negative stat. |
|---|---|---|---|
| Karate | Current-game observation describes kick-oriented attacks and strong offensive pressure, without a complete move or balance specification. | Equip it, use the documented T control for your fighting style, and watch whether kick spacing lets you maintain pressure without losing control of recovery. | Keep it when that pressure fits your reactions; do not call it strongest from an unsupported damage, rarity, or frame claim. |
Choose the result before the animation: the treadmill is observed training stamina, while bench press, deadlift, and dumbbells train health. Deadlift footage shows Q or E responses when side indicators turn red, but that input is not a universal gym keybind. Follow each station's live prompt and confirm its result before repeating.
See the station roster, observed inputs, and result mapping together.
No numeric progression threshold is asserted here.
Use the observed mapping rather than assuming every weight exercise raises a broad strength stat.
Start the treadmill and follow its own prompts, not another workout's controls.
Pick bench press, deadlift, or dumbbells so the next check has one cause.
Use labels the live interface exposes instead of inventing a hidden formula.
Press Q or E as the matching observed side indicator turns red; do not generalize this keybind.
Note workout limit, level, and multiplier before and after one activity without inventing thresholds.
Rerolls are reported changing appearance, profile, equipment, and fighting-related options, but exact costs and odds are not established. Name one field, preserve a reserve, inspect each visible result, and stop when it solves the original problem. Different is not automatically better.
Review reported spend areas and build a personal stop rule.
Every cause below is conditional unless the live interface confirms it.
You wanted a fighting change but are judging appearance, or the reverse.
Possible causeThe goal was not separated by field before spending.
The balance changed, but no usable outcome was recorded.
Possible causeRapid input removed the inspection step between random changes.
A usable result is rejected because an unverified chart promises something stronger.
Possible causeObserved existence was mistaken for an official performance hierarchy.
Class D is the observed starting class. A complete order, class-point purpose, earning sources, thresholds, global rankings, and locked classes are not established. Begin with the visible Class D baseline and test whether one activity produces a visible change.
See the known baseline and the limits on class-order claims.
Record Class D and any visible point field before testing a proposed source. This prevents memory errors and unsupported higher-class assumptions.
Complete one campus activity, then reopen the same display. Combining training, class, fighting, and a server change leaves too many possible causes.
Repeat a visible positive signal, reject an unsupported route after no movement, and investigate an unclear display. No single result supplies a full ladder or threshold.
Use the campus as a purpose map: classrooms for class, the gym for workouts, courts for basketball, and the music room for drums. The roof is observed but has no invented activity here. Return to the main building when orientation breaks down because exact floor coordinates are not established.
Every row uses a confirmed destination and omits invented coordinates.
Classrooms support the observed attend-class activity.
The gym contains the observed treadmill and three weight stations.
The exterior courts are the confirmed basketball destination.
The music room is the confirmed drums destination.
This is an independent fan resource. Use the official game page and creator-owned Roblox community for identity, access, and creator announcements.
The Roblox snapshot reports support for computer, phone, tablet, and console. Control layouts can differ, so keyboard-specific inputs such as Ctrl should not be assumed on another device; follow the live platform prompts.
The official description documents T for equipping a fighting style, Ctrl for the phone, C for carry, G for grip, and K for the emote wheel. Carry and grip are contextual actions, so confirm the target and live prompt.
Press Ctrl on keyboard to open the in-game Docomo flip phone. Messages, Menu, and Contacts are observed options; controller and mobile mappings should come from the live interface.
Class D is the observed starting class. This site does not publish an unsupported complete class order, point formula, or progression threshold.
Start with the official Roblox experience and the creator-owned Breakout505 community. This site does not publish an invite that was not verified through an official destination.
Dated checks describe when a code list or guide was reviewed; they are not automatically game patch dates. Compare the official page, creator-owned announcements, and live behavior before treating a change as confirmed.
The repeated wording often mixes the game name with a request for a player wiki. This site covers that intent as an unofficial reference and points identity questions back to the official Roblox experience.